What the Shell

Tournament Rules

Format

Round-robin: you play every player at your table once, all games running at the same time. A win scores 1 point, a rare draw ½, a loss 0. Most points at your table wins it.

The clock

Correspondence pace: 24 hours per move. The clocks start when the tournament begins, and a player’s clock runs while it’s their turn to move. There is no overall deadline on the event, it takes as long as it takes.

Missed moves

Let your 24 hours run out and you simply lose that turn: your opponent’s move still resolves and play moves on. One missed turn won’t cost you the game — but miss two in a row and you lose the game on time.

Abandoned games

If both players let the same turn lapse, that’s a double timeout. Two double timeouts in one game means neither side is really playing, so the game is abandoned: a double forfeit worth 0 to each. It still counts as a played game.

Standings & ties

Players are ranked by total points. A tie that needs breaking is settled by playing — see below.

Tiebreakers (if needed)

  • A tie for a podium place (1st, 2nd, or 3rd) — a single game decides it. The winner takes the higher place.
  • 4th place or lower — the players share the placing. No playoff.
  • More than two players tied for a playoff position — a mini round-robin among them, all games launched at once.

Colors are assigned at random, as in any game. A playoff is a single round — there is no replay. In a mini round-robin, a draw is worth ½, exactly as in the main event. Anyone still tied when the round ends shares the placing.